Heh. Well, a little bit more information that's pretty much useless but fascinating nonetheless.
fully optimized for Pro/E, SoftImage, IDEAS and EDS Unigraphics.
Gouraud shading
Alpha blending for transparency
High-quality anti-aliasing
Texture:
Bilinear, trilinear filtering
Perspective correction
MIP-mapping
Per pixel depth cueing
Fog, Overlays, Stencils
Window ID support
The REALimage 1000 chipset was introduced in 1996.
REALimage 1000 Technical Specifications
True-color 3D and 2D Graphics
32-bit RGBA, double buffered
4-bit window ID
4-bit overlay/stencil
24-bit Z-buffer
Hardware texture mapping
Resolutions to 1280x1024
Full-speed 3D Rendering
Triangle setup
Gouraud shading
Line Anti-aliasing
Depth cueing
Fog
Transparency
Scissoring
Stippling
Choice of texture modes
Bilinear and trilinear MIP Mapping
Full OpenGL acceleration
Post-Mpeg Video Support
Color space conversion Y-U-V to RGB
X-Y scaling
Perspective calculations
Full-speed video into texture memory
Hardware or software post-MPEG support
Memory Support
Up to 30 MB frame/local buffer (3DRAM)
Dedicated Texture Memory (CDRAM)
Maximum performance
Expandable from 1 to 64 Mbytes
On-chip Texture Cache (128 bytes)
Supports Mitsubishi Geometry Engine
Up to 2M vectors or triangle vertices / second
Up to 60 Mpixels / second fill rate
Z-buffered
Alpha-blending and transparency
Window clipped
Textured, lit
-Point sampled at full speed
-Bilinear at full speed
-Trilinear at half speed
BLT Rates
8.3 Gpix/sec fast clear (max)
1.5 Gpix/sec fast clear (typical)
60 Mpix/sec aligned BLT
To give you an idea what it's worth. I bought a Voodoo 5-5500 the week it came out for $550. I had to have one. Within a year it was useless. All I could get for it was $40. So when you think about it, today that card you have would be worth a coffee, muffin and a pack of smokes. But it's a piece of nostalgia that's fun to hang on the wall. I have done that with numerous legacy products in the past.