+1My perfect settings are forcing DX9, and having it set to high initially, and inputing these settings manually into the console, or a system.cfg file:
r_UsePOM=1
r_sunshafts=1
e_water_ocean_fft=1
q_Renderer=3
r_colorgrading=1
I have it set to 1440x900 and it looks great and I get 30+ FPS most of the time. I will post some screens of those exact settings in my "crysis screenshots" thread.
speaking of crisis, is it going to come out on the 360?
Where did you hear that? I mean I've heard the rumors, and the wishes, but never anything solid. If it did come to console, it would have a development time almost as long as the PC version, imo, they'd have to to totally redesign everything to get it to work on console. It would have to come to the PS3 as well, to balance their budget.
Maybe.
Ok, I read your post wrong. Still though, I really don't know. think of the RAM man, the ps3 has 512mb of shared memory, half video, half system. It would be a bitch of a thing to get Crysis to work copiously on that.. The processor and video card wouldn't be as big a hurdle though.
Who knows, only crytek.
Wow, I just asked if it was coming out for the xbox. You dont have to get all religous on me. 512mb is plenty of space to run a game on a console. You dont have to load all the APIs and all the compatibility layer crap. And of course you would have to rewrite the game engine, x86 != power pc.Yeah but how much RAM does an OS consume? You're telling me that when Crysis eats up 2 gigs of RAM this is Windows fault? uh-uh. Neither the OS or the processes running behind the scene are to blame, the reason console games games can run on such modest specs is because they were designed to do so. Crysis wasn't, hence why I said it would need a total redesign.
Anyways if it was so easy to port Crysis to the consoles, Crytek wouldn't be so adamantly undecided on the matter. The PC version of crysis has only sold 100,000 units since it's arrival, that's not just disappointing, it means Crytek is losing money. Consoles are inherently better at moving units, even bad console games can sell more than 100,000 copies in a month. Why not port if it's so easy? Because it wouldn't be easy and the amount of money spent to get it to a workable state would be considerable. That's not even bringing up all the sacrifices they'd have to make to put the console cryengine in a feasible position.
And just out of curiousity, why dont thy design games to run on modest pc specs![]()
Because then hardware would have no reason to improve. Crysis ran on my old X800 fine when u turned the settings down to mostly low. You can't expect ancient gfx cards to run games forever. Though for those that dont have the latest and greatest, that is why they made the setting adjustable. When Doom 3 came out, it brought most high-end cards (at the time) down to their knees when you turned the gfx setings up but with them on medium-low I could easily run it on my FX-5200.
i remember when my X800XL was bought, on the box it said "built to play Doom3!".. it played it on high very well![]()
Just alittle edumacation, my friend.Don't expect an answer/opinion, inflated as it may be, don't ask the question. You seem to have already devised your own conclusion anyway.
Crysis isn't your normal PC game. It's futurey man, want it on the console? Think just an engine revision will get it there? ok, whatever! Live in magical fairy land where unicorns shoot rainbows out of their butts, be my guest.![]()
When Doom 3 came out, it brought most high-end cards (at the time) down to their knees when you turned the gfx setings up but with them on medium-low I could easily run it on my FX-5200.
What are you talking about? Lighten up, I wasn't offended or trying to start a flame war, I was just blabbering.