Forza 3

Saw a commercial for this game...AMAZING graphics i though it was for a movie!

Yea they are damn sweet, If you watch the replay from the in-car view it is like watching a proper driver doing it in real life, it looks so good looking
 
I doubt that he bought Forza 3 for 10 pound, more likely Forza 2. :)


anyways, I've seen that you can set the shift controls to Auto, Manual or Manual with Clutch... does this mean you can use the G25 with the xbox now? (anyone tried yet? )

No -->>> i definatly meen Forza 3 -- cuz of special offer trade in at gamstation lol
 
*Ignore the stupidity here* Is Forza 3 for the Xbox 360 like the Gran Turismo 5 for the PS3? *Stupidity ends here.. or does it?*

I've seen many adverts for Forza 3 and it does look good, I'm proper excited for Gran turismo 5 after reading there will be over 950 cars and the Top gear track on it.

I think ill enjoy racing in the crap car all the celebrities drive (Chevrolet Lacetti) on top gear, see if I can be Jay Kay's time. - Is this possible to do on Forza 3 BTW; as you could compare times to see who is the best driver.
 
yea I suppose you could say Forza 3 is to the xbox what GT5 is to PS3.

It sucks that we don't get the top gear test track, but, You can simulate it beacuse we get a massive concrete playground and you can probably work out and mark with rubber where the track is, some bright spark could probably do it, work out the distances of the real track and mark it all in rubber on the track.

and the number of cars isn't everything, yours could all be cardboard, all sound the same, all perform the same, all nothing close to real life (which if it takes after NFS:Shift, that will be about right) but ours have amazing physics, look like the real thing in and out of the car and fully perform the same in and out of the car and have the most exquisit detail put into every car and every track...but then again maybe they will be pretty similar in funness and realism :P, but Forza has set the bar damn high I promise you
 
yea I suppose you could say Forza 3 is to the xbox what GT5 is to PS3.

It sucks that we don't get the top gear test track, but, You can simulate it beacuse we get a massive concrete playground and you can probably work out and mark with rubber where the track is, some bright spark could probably do it, work out the distances of the real track and mark it all in rubber on the track.

and the number of cars isn't everything, yours could all be cardboard, all sound the same, all perform the same, all nothing close to real life (which if it takes after NFS:Shift, that will be about right) but ours have amazing physics, look like the real thing in and out of the car and fully perform the same in and out of the car and have the most exquisit detail put into every car and every track...but then again maybe they will be pretty similar in funness and realism :P, but Forza has set the bar damn high I promise you

I can assure you NFS Shift is much better than any previous title since Underground 2!

The car's aren't cardboard/ fake whatever you wan't to call it :P

We probably have less cars than Forza 3 lol.

The only problems I've found with it so far after playing for at least 30 hours (career mode takes forever)

Is the pivital point in which the car drifts round a corner after turning, its a bit too central to the car, which has been mentioned previously in reveiws, the damage detail isn't as good as GRID. The lighting on certain tracks is off and theres sometime a glitch on the hood in replay mode on certain cars. But I'm sure that could be sorted out.

I can tell you now that Critereon have done a much better job than EA have done for the last several years ;)

Maybe it's not as up to par as Console exclusive games, but it's a hell of a lot better than what I'm and probably you're used to from EA ;)
 
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and the number of cars isn't everything, yours could all be cardboard, all sound the same, all perform the same, all nothing close to real life (which if it takes after NFS:Shift, that will be about right) but ours have amazing physics, look like the real thing in and out of the car and fully perform the same in and out of the car and have the most exquisit detail put into every car and every track...but then again maybe they will be pretty similar in funness and realism :P, but Forza has set the bar damn high I promise you

I could put my life on Gran Turismo being absolutely mind blowing. ;)

But i do understand your cause of concern for such a large amount of cars, I have read on several sites that detail for damage (what parts are damaged and how badly) will be maximized for only popular cars.

Need for speed Shift is a car game gone into a coma, in other words playing with it is like playing with a vegetable = absolutely shocking!!!

I found a poll on CNET for the competition between GT5 and Forza 3 and the poll is around 50/50 (I didn't choose a ps3 fanboy site ;)) However I feel that Xbox 360'ers will choose forza whilst PS3'ers will choose GT5. http://reviews.cnet.com/8301-13746_7-10256571-48.html

Im also hoping as well that the cars aren't made out of cardboard, as its meant to be a racing sim and not Blue peter. :D

Your lucky to get to play such a good driving sim now. Being a PS3 owner I got to wait for ages (March 2010 or somewhere round there) before they bring GT5 out. Oh BTW the director of GT5 says he could release the game but they just keep adding to the game, im hoping this wont be ADDING to the total cost of the game :mad:
 
I've played GT3, GT4 and Forza 2 and there are things that are definitely better about both. Forza 2 actually had damage modeling and effects, which until GT5 the GT series didn't even try to do. However, I find that the physics in GT are better; for example I'd kiss the right front corner of the car off of a wall in GT and the back side of the car may shift a little towards the wall, but not too much usually. If I did that in Forza 2, about half the time it was like the right front tire just got stuck in the mud and the car would do a complete 180 spin and slam into the wall going the opposite direction. VERY ANNOYING!

Furthermore, the GT series has always paid very close attention to the sound and feel to every car with every possible upgrade to it. This is the reason I've believed for a while that they haven't put the damage modeling in, not enough space with all the other details. So, overall I'd have to say that I've enjoyed the GT series a little more than the Forza series, but I look forward to playing both since I now just bought a shiny new PS3 to add to my 360 :).
 
NFS:shift can't compare to forza 3 or GT5, I would go as far as saying they are completely different games. I do ofcourse mean completely different within the genre.

Forza and GT are racing games that try to be racing simulators, the cars look realistic, sound realistic, perform properly, shift tried it but then said, "I know, lets make the back end kick out on every car and lets give you the ability to chav up your cars without changing performance at all :D". Idk about GT5, but on Forza 2 and 3, the only bodykit upgrades were for performance, wings, defusers etc, all for downforce and handling, not to make it look good.

The cars stick to the road too like they should do and when you get a slight touch, you may feel the back end wiggle, you go hurtling into a wall, you lose control and can't do anything about the car spinning out or it flipping and doing its own thing, like in real life (yes DCIScouts, this is fixed now, in forza 2 the cars were waaaaaay too slippy). The cars sound like they should (by which I mean I got a DB9 a week ago or so and got a small wet patch on my underwear when it started up, and it wasn't urine i can assure you :) ) and look like they should, I mean like in forza 2, if you are on a raace lasting longer than 20 minutes or so, you start getting rubber and dust build up on your car, so you get black dust on the front of your car, down the sides, above the exhaust, on the HUD in forza 3 in car they have the actual HUDs from the actual cars and on each they have stuff like the actual fuel of your car, the temperature of your engine, THE REAL TIME FOR CHRIST SAKE, this attention to detail they have now that EA seem to have skimped on to make an arcade racer.
 
This is the same with Shift, you Cannot upgrade your cars visually :)

I agree there are some handling problems still but it has taken a leap from arcade to semi sim.

The only upgrades you now get are performance upgrades, and pretty realistic onces at that.

:)
 
NFS:shift can't compare to forza 3 or GT5, I would go as far as saying they are completely different games. I do ofcourse mean completely different within the genre.

Forza and GT are racing games that try to be racing simulators, the cars look realistic, sound realistic, perform properly, shift tried it but then said, "I know, lets make the back end kick out on every car and lets give you the ability to chav up your cars without changing performance at all :D". Idk about GT5, but on Forza 2 and 3, the only bodykit upgrades were for performance, wings, defusers etc, all for downforce and handling, not to make it look good.

The cars stick to the road too like they should do and when you get a slight touch, you may feel the back end wiggle, you go hurtling into a wall, you lose control and can't do anything about the car spinning out or it flipping and doing its own thing, like in real life (yes DCIScouts, this is fixed now, in forza 2 the cars were waaaaaay too slippy). The cars sound like they should (by which I mean I got a DB9 a week ago or so and got a small wet patch on my underwear when it started up, and it wasn't urine i can assure you :) ) and look like they should, I mean like in forza 2, if you are on a raace lasting longer than 20 minutes or so, you start getting rubber and dust build up on your car, so you get black dust on the front of your car, down the sides, above the exhaust, on the HUD in forza 3 in car they have the actual HUDs from the actual cars and on each they have stuff like the actual fuel of your car, the temperature of your engine, THE REAL TIME FOR CHRIST SAKE, this attention to detail they have now that EA seem to have skimped on to make an arcade racer.


We also have real race fuel, skingrid damage. :)

Not on all cars I agree, but the most important (maybe I should say cars that actually have these features) As otherwise adding them to cars that do not have these would be an unrealistic experience. I'm not totally sure as I've not touched all of these cars personally before. But yeah. Critereon haven't added everything possible to the game as they just haven't had the same development time.


All I'm really saying is that each of the games are equal in their own way, Forza is better in some things, NFS is better in others, GT is better in others, they all suite their own genre.

Forza has been around not as long as NFS? Has 3 Games out so far but each have a good development time
GT has been around for a long time has a good time from each game for development
NFS has been around for along time but there are also a lot of games within the genre, more suited to Illegal Street racing than sim, Call NFS Shift the opportunists Version of the original Forza, if that was their take at Arcade / sim.
Yeah anyway they've had a hell of a lot of games out but each within a small period of time for development.

All I'm saying is all of these titles are good at what they do, you cant diss NFS for imroving their series by a heck of a lot thanks to Criterion games ;) It's really a step in the right direction, I recon if they go back to Street racing in the future with Criterion, who are now the lead developers in the upcoming NFS Series, we should have a brilliant Street racing NFS back on the market. They've really really done well with what they wanted to create, It still has its problems, but doesn't every game these days?
 
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That's good to hear that they've fixed that problem with 3, makes me want to play it now. As for NFS, I don't know why they decided to go away from the arcade form of the games, they did it well; but I guess that's up to Burnout now, and they've taken over quite nicely.
 
you know whats the coolest thing (Imo)
I'm soon going to have a car actually featured in a racing game. :D (VW Corrado VR6 :D )

I actually tested the game on this car, and its really bang on. the sound is perfect too. (altough, I find the engine sound in the top end in game to be a bit high pitched.it sounds a bit more agressive in reality )
 
you know whats the coolest thing (Imo)
I'm soon going to have a car actually featured in a racing game. :D (VW Corrado VR6 :D )

I actually tested the game on this car, and its really bang on. the sound is perfect too. (altough, I find the engine sound in the top end in game to be a bit high pitched.it sounds a bit more agressive in reality )

how high were you revving yours :P ?

bootup, I am not saying it is a bad game, but as this is the Forza 3 thread, compared to Forza 3, it doesn't come close. Both are meant to be circuit racing games, one suceeds perfectly, one manages to get one word of that right: game.

It isn't a bad game, but for a game meant to be more serious and realistic it is attrocious, if it wants to be marked alongside the 2 big racing sims, by which I do ofcourse mean Forza and GT, it is going to get shot down.

The physics aren't as good as Forza, the graphics aren't, the detail that has gone into every track isn't as good, the details of every car, from the finer points to sounds to the little bits of the shape aren't as good, hell what mainstream, by which I mean one that sells millions at its debut (I say that because I know LFS has had it for years) goes so far as to have details like tyre bridge movement that changes with temperature, PSI, weight or car, type of tyre and road surface, other than Forza 3?

NFS is in limbo atm, it isn't sure if it wants to be an arcade racer or a track sim, and because it is sat in the middle it doesn't raelly do both as well as the others in the genre do, it doesn't do it badly, but it lacks from both sides and doesn't make up enough over the 2 to make it as good as the others (ofcourse, all of that is imo :P)
 
Fair play I agree with pretty much all of that, I was just putting my point across, Althought you can't argue that NFS has picked up pace Thanks to Critereon ;)
 
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