Saw a commercial for this game...AMAZING graphics i though it was for a movie!
I doubt that he bought Forza 3 for 10 pound, more likely Forza 2.
anyways, I've seen that you can set the shift controls to Auto, Manual or Manual with Clutch... does this mean you can use the G25 with the xbox now? (anyone tried yet? )
yea I suppose you could say Forza 3 is to the xbox what GT5 is to PS3.
It sucks that we don't get the top gear test track, but, You can simulate it beacuse we get a massive concrete playground and you can probably work out and mark with rubber where the track is, some bright spark could probably do it, work out the distances of the real track and mark it all in rubber on the track.
and the number of cars isn't everything, yours could all be cardboard, all sound the same, all perform the same, all nothing close to real life (which if it takes after NFS:Shift, that will be about right) but ours have amazing physics, look like the real thing in and out of the car and fully perform the same in and out of the car and have the most exquisit detail put into every car and every track...but then again maybe they will be pretty similar in funness and realism, but Forza has set the bar damn high I promise you
and the number of cars isn't everything, yours could all be cardboard, all sound the same, all perform the same, all nothing close to real life (which if it takes after NFS:Shift, that will be about right) but ours have amazing physics, look like the real thing in and out of the car and fully perform the same in and out of the car and have the most exquisit detail put into every car and every track...but then again maybe they will be pretty similar in funness and realism, but Forza has set the bar damn high I promise you
(yes DCIScouts, this is fixed now, in forza 2 the cars were waaaaaay too slippy).
NFS:shift can't compare to forza 3 or GT5, I would go as far as saying they are completely different games. I do ofcourse mean completely different within the genre.
Forza and GT are racing games that try to be racing simulators, the cars look realistic, sound realistic, perform properly, shift tried it but then said, "I know, lets make the back end kick out on every car and lets give you the ability to chav up your cars without changing performance at all". Idk about GT5, but on Forza 2 and 3, the only bodykit upgrades were for performance, wings, defusers etc, all for downforce and handling, not to make it look good.
The cars stick to the road too like they should do and when you get a slight touch, you may feel the back end wiggle, you go hurtling into a wall, you lose control and can't do anything about the car spinning out or it flipping and doing its own thing, like in real life (yes DCIScouts, this is fixed now, in forza 2 the cars were waaaaaay too slippy). The cars sound like they should (by which I mean I got a DB9 a week ago or so and got a small wet patch on my underwear when it started up, and it wasn't urine i can assure you) and look like they should, I mean like in forza 2, if you are on a raace lasting longer than 20 minutes or so, you start getting rubber and dust build up on your car, so you get black dust on the front of your car, down the sides, above the exhaust, on the HUD in forza 3 in car they have the actual HUDs from the actual cars and on each they have stuff like the actual fuel of your car, the temperature of your engine, THE REAL TIME FOR CHRIST SAKE, this attention to detail they have now that EA seem to have skimped on to make an arcade racer.
you know whats the coolest thing (Imo)
I'm soon going to have a car actually featured in a racing game.(VW Corrado VR6
)
I actually tested the game on this car, and its really bang on. the sound is perfect too. (altough, I find the engine sound in the top end in game to be a bit high pitched.it sounds a bit more agressive in reality )