Leaked 480 benchmark.

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MSRP is $499, not $450... The 5870 is only $379 msrp. The extra features are not things that most gamers or benchers will use, and it was "just released" will not decrease the power consumption.
http://www.evga.com/products/moreInfo.asp?pn=015-P3-1480-AR&family=GeForce 400 Series Family

Microsoft DirectX 11 support
DirectX 11 GPU with Shader Model 5.0 support designed for ultra high performance in the new API’s key graphics feature, GPU-accelerated tessellation.

NVIDIA CUDA technology
CUDA technology unlocks the power of the GPU’s processor cores to accelerate the most demanding tasks such as video transcoding, physics simulation, ray tracing, and more, delivering incredible performance improvements over traditional CPUs.

NVIDIA PhysX technology
Full support for NVIDIA PhysX technology, enabling a totally new class of physical gaming interaction for a more dynamic and realistic experience with GeForce.

NVIDIA SLI Ready
Industry leading 3-way NVIDIA SLI technology offers amazing performance scaling by implementing AFR (Alternate-Frame-Rendering) for the world's premier gaming solution under Windows 7 with solid, state-of-the-art-drivers.

NVIDIA 3D Vision Surround Ready
Expand your games across three displays in full stereoscopic 3D for the ultimate “inside the game” experience with the power of NVIDIA 3D Vision and SLI technologies. NVIDIA® Surround™ also supports triple screen gaming with non-stereo displays.

NVIDIA PureVideo HD technology
The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video.

PCI Express 2.0 support
Designed for the new PCI Express 2.0 bus architecture offering the highest data transfer speeds for the most bandwidth-hungry games and 3D applications, while maintaining backwards compatibility with existing PCI Express motherboards for the broadest support.

Two dual-link DVI-I connectors
Able to drive industry’s largest and highest resolution flat-panel displays up to 2560x1600 and with support for High-bandwidth Digital Content Protection (HDCP).

One mini-HDMI 1.3a connector
Fully integrated support for HDMI 1.3a including xvYCC, Deep color and 7.1 digital surround sound.

Dual-link HDCP-Capable .-.

AND Realtime- RAY tracing


It's just worth it with all that.. People forget this.. which is sad.. especially considerig the developers who actually try to make something new and original.. People only see whats on the outside, but forget whats on the inside..
 
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Microsoft DirectX 11 support
DirectX 11 GPU with Shader Model 5.0 support designed for ultra high performance in the new API’s key graphics feature, GPU-accelerated tessellation.

NVIDIA CUDA technology
CUDA technology unlocks the power of the GPU’s processor cores to accelerate the most demanding tasks such as video transcoding, physics simulation, ray tracing, and more, delivering incredible performance improvements over traditional CPUs.

NVIDIA PhysX technology
Full support for NVIDIA PhysX technology, enabling a totally new class of physical gaming interaction for a more dynamic and realistic experience with GeForce.

NVIDIA SLI Ready
Industry leading 3-way NVIDIA SLI technology offers amazing performance scaling by implementing AFR (Alternate-Frame-Rendering) for the world's premier gaming solution under Windows 7 with solid, state-of-the-art-drivers.

NVIDIA 3D Vision Surround Ready
Expand your games across three displays in full stereoscopic 3D for the ultimate “inside the game” experience with the power of NVIDIA 3D Vision and SLI technologies. NVIDIA® Surround™ also supports triple screen gaming with non-stereo displays.

NVIDIA PureVideo HD technology
The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video.

PCI Express 2.0 support
Designed for the new PCI Express 2.0 bus architecture offering the highest data transfer speeds for the most bandwidth-hungry games and 3D applications, while maintaining backwards compatibility with existing PCI Express motherboards for the broadest support.

Two dual-link DVI-I connectors
Able to drive industry’s largest and highest resolution flat-panel displays up to 2560x1600 and with support for High-bandwidth Digital Content Protection (HDCP).

One mini-HDMI 1.3a connector
Fully integrated support for HDMI 1.3a including xvYCC, Deep color and 7.1 digital surround sound.

Dual-link HDCP-Capable .-.

AND Realtime- RAY tracing


It's just worth it with all that.. People forget this.. which is sad.. especially considerig the developers who actually try to make something new and original.. People only see whats on the outside, but forget whats on the inside..
Lets see here:

DirectX11: Ati 5 Series has it
Cuda: One of the few reasons to go with nvidia for now...Ati has stuff working for the future though
Physx: Not very many games support it
SLI: Crossfire.... and unlike nvidia, where the GTX470 can do 3 and GTX480 can do 4 way, the 5850 and 5870 can both do 4 way
3dVision: Nothing but a gimmick, ive used it and have talked to the guy who won a 3dVision pack from evga awhile back. 3rd party support for 3dvision sort of stuff is already out there anyhow, such as iz3d. Also, Ati is working on something similar
PurevideoHD: Not very useful....
Two dual-link DVI-I connectors: Any modern card has this, even my 2 generation old 9800gtx
One mini-HDMI 1.3a connector: Again, Any modern card will support this
Dual-link HDCP-Capable: Yet again....any modern card
Realtime Raytracing: Currently, not very useful for gaming

Not to mention, Ati has things such as Eyefinity that nvidia doesnt.

Before you try to peg me as a fanboy, i am an objective person, i hate fanboys and feel that brand loyalty has absolutely no place in the PC hardware sector. Also, i am currently using an nvidia card...
 
You forgot something very important.. GTX 480 use GDDR 5 Ram. GTX 295 use GDDR 3... GDDR 5 is much faster, performs better and lower amount is still much better than 295 by a lot..

hmm....i already know GDDR5 is faster that GDDR3...,....what you said didnt answer my question to why nvidia sometimes uses wierd memory sizes on their cards...why dont they just round ito ff to the nearest GB?

whats the point in...

GTX 295 =1792Mb
480= 1536mb

JUST SHOVE IN 2GB nvidia!!!!!!!!
and it cant be to keep costs down....nvidia are always more expensive!
 
Also, i'm the only one who have the right to insult myself. How would you like it if i personally insulted you? ^^ just keep that in mind for future discussion with others..
oo brother...:rolleyes:


^^id also like to know that info too, nev.
 
hmm....i already know GDDR5 is faster that GDDR3...,....what you said didnt answer my question to why nvidia sometimes uses wierd memory sizes on their cards...why dont they just round ito ff to the nearest GB?

whats the point in...

GTX 295 =1792Mb
480= 1536mb

JUST SHOVE IN 2GB nvidia!!!!!!!!
and it cant be to keep costs down....nvidia are always more expensive!
Because of the size of the memory chips that are used, memory isnt cheap. and the GTX295 actually only has 896mb technically, as its 1792mb total, and in SLI memory does not just "add up".
 
Lets see here:

DirectX11: Ati 5 Series has it
Cuda: One of the few reasons to go with nvidia for now...Ati has stuff working for the future though
Physx: Not very many games support it
SLI: Crossfire.... and unlike nvidia, where the GTX470 can do 3 and GTX480 can do 4 way, the 5850 and 5870 can both do 4 way
3dVision: Nothing but a gimmick, ive used it and have talked to the guy who won a 3dVision pack from evga awhile back. 3rd party support for 3dvision sort of stuff is already out there anyhow, such as iz3d. Also, Ati is working on something similar
PurevideoHD: Not very useful....
Two dual-link DVI-I connectors: Any modern card has this, even my 2 generation old 9800gtx
One mini-HDMI 1.3a connector: Again, Any modern card will support this
Dual-link HDCP-Capable: Yet again....any modern card
Realtime Raytracing: Currently, not very useful for gaming

Not to mention, Ati has things such as Eyefinity that nvidia doesnt.

Before you try to peg me as a fanboy, i am an objective person, i hate fanboys and feel that brand loyalty has absolutely no place in the PC hardware sector. Also, i am currently using an nvidia card...

I know you use Nvidia hardware. i was not referring to you, because i will never jundge anyone on this forum. I was just speaking about "the" fanboys, not you..

"Physx: Not very many games support it"

Judging by what nvidia presented with the Hair demo, water demo etc. This is something the developers surely will use in games from now on. They have complained on how difficult it is to render hair. Now, you can't have that high hair detail with Physix in games today.. but, you can lower the amount of hair being rendered and have very nice hair movement totally uniqe that no other gpu than 4xx can do/handle..

Physix is very useful and we will see more of it.

"Ati is working on something similar"


Ah, damn.. ATi is going to copy from Nvidia again! ..Oh Well, not unexpected it's not their first time..
 
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I know you use Nvidia hardware. i was not referring to you, because i will never jundge anyone on this forum. I was just speaking about "the" fanboys, not you..

"Physx: Not very many games support it"

Judging by what nvidia presented with the Hair demo, water demo etc. This is something the developers surely will use in games from now on. They have complained on how difficult it is to render hair. Now, you can't have that high hair detail with Physix in games today.. but, you can lower the amount of hair being rendered and have very nice hair movement totally uniqe that no other gpu than 4xx can do/handle..

Physix is very useful and we will see more of it.

"Ati is working on something similar"


Ah, damn.. ATi is going to copy from Nvidia again! ..Oh Well, not unexpected it's not their first time..

No, the only reason why games use physx, is because they get kickbacks from nvidia
 
I know you use Nvidia hardware. i was not referring to you, because i will never jundge anyone on this forum. I was just speaking about "the" fanboys, not you..

"Physx: Not very many games support it"

Judging by what nvidia presented with the Hair demo, water demo etc. This is something the developers surely will use in games from now on. They have complained on how difficult it is to render hair. Now, you can't have that high hair detail with Physix in games today.. but, you can lower the amount of hair being rendered and have very nice hair movement totally uniqe that no other gpu than 4xx can do/handle..

Physix is very useful and we will see more of it.

"Ati is working on something similar"

Ah, damn.. ATi is going to copy from Nvidia again! ..Oh Well, not unexpected it's not their first time..
Actually nVidia copied iz3d in the first place. Physx has been available since the 8 series cards, and it still has not taken off into the mainstream games.
 
I am still excited there is competition. But from a nuetral perspective when I see the 480 run at 94 degrees, fan twice as loud, and a massive heat sink it makes you wonder if they just overclocked the 470 (with more ram) as far as it would go so it could "win".

I dont care that it uses more power, I am concerned that it runs so hot and is so loud. I do want an nvidia card, I am wondering if the 470 wont be the better buy?
 
I am still excited there is competition. But from a nuetral perspective when I see the 480 run at 94 degrees, fan twice as loud, and a massive heat sink it makes you wonder if they just overclocked the 470 (with more ram) as far as it would go so it could "win".

I dont care that it uses more power, I am concerned that it runs so hot and is so loud. I do want an nvidia card, I am wondering if the 470 wont be the better buy?
The 470 is the same exact GPU as the 480, just with one set of shaders disabled and less memory.
 
Could the locked shader be Un-locked somehow with a flash?
No, the unused SM's are laser cut.There is one SM cut on the GTX480, and two SM's cut on the GTX470. Nvidia has been doing this with their cards for a long time, eg- the 8800gt was an 8800gts with one shader cluster disabled. This may be due to heat, or possibly the actual yeilds being poor that in order to improve yields they can just disable an entire SM(similar to why on the PS3 only 7 units are enabled, one is disabled to account for bad cores).

(The GTX470 also has only a 320bit memory bandwidth vs 384bit on the GTX480)
 
Actually nVidia copied iz3d in the first place. Physx has been available since the 8 series cards, and it still has not taken off into the mainstream games.

[With a lot of emotions] - The Physix in the 8 series to the 200 series was never anything special. sure it was unique.. But, the Physix GTX 470/480 is delivering a revolution in the history of gaming! Is anyone aware of this? Check the hair demo!! that's the future graphics. ONLY with Physix! And the ray tracing! Sure, ray tracing has been around.. but never for some real realtime rendering. Which is also for the future. But look, Nvidia can do that.. ATi can't.. ATi has 5970 with higher FPS but that's all! Nothing unique about the card.. Nothing special.. Nothing new (exept DX11 and eyefinity).. Is that really everything they can achieve? Nvidia is making a revolution in gaming whilst ATi has higher fps and can't..

It just.. it saddens me that people dont see whats on the inside, beyond. Even with 5970's higher fps and with 480's high temps. I'll say Nvidia won this round and deserve more than ever before for making a revolution in gaming and possibilities for future gaming as well.

I can have 5970 if i want.. i can have two.. But, i can also have GTX 480.. or two.. or three.. So, fps doesn't really matter now if you consider that you can run everything with more than 60 fps what so ever if you sli the card or get another 5970. That's why Nvidia wins. They have made something original and unique with their old Physix and technology.

People only tend to see what they like to see. I just realised this now.. I've been blinded and i was almost going to choose 5970. I'm glad i figured this out..

Physix mixed with Hardware tesselation..

Hair, look... it's.. it's amazing..

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Water demo.. amazing..

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the hair looks incredible...but why can't the ATi cards do that too, or can they but nvidia are making out like it is a super duper nvidia thing :confused: ?
 
the hair looks incredible...but why can't the ATi cards do that too, or can they but nvidia are making out like it is a super duper nvidia thing :confused: ?

Look how bad 5970 does in heavy tesselation.. GTX 480 beats 5970 under heavy tesselation in heaven. So no. This is really only for Nvidia. Thanks to Cuda, physix etc.. If 5970 could in any way do this, they would probably be hiting 7 fps anyways.

5970 is a nice card. Just not a good GPU-choice for more than the average tesselation..
 
Look how bad 5970 does in heavy tesselation.. GTX 480 beats 5970 under heavy tesselation in heaven. So no. This is really only for Nvidia. Thanks to Cuda, physix etc.. If 5970 could in any way do this, they would probably be hiting 7 fps anyways.

5970 is a nice card. Just not a good GPU-choice for more than the average tesselation..
Tessellation is not because of Cuda and Physx, CUDA is just a GPGPU technology. And again, since none of those features are being used in games right now, its nothing "revoloutionary". In fact, ati gpu's could probably beat nvidia cards in tessellation if there was something along the lines of Physx for the cards(which as of now there isnt, but it wouldnt be hard to implement via software).

Personally....i'll probably go for a 5870. why? It benches better in 3dmark(especially if i get it under some dice....:evilgrin: ) and overall is much better value for money.
 
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