excerpt from WIkipedia.com...
Crysis is an award winning science fiction first-person shooter computer game developed by German video game developer Crytek and published by Electronic Arts, and is the first game of a planned trilogy.[4] It was released on November 13, 2007 in North America, November 15 in Australia, November 16 in Europe and November 23 in New Zealand. Well-received by critics, sales were initially slow as early NPD figures were taken as a sign that the game had flopped;[5] however, EA has recently reported being happy with sales, reporting that the game has sold over 1.5 million copies world-wide[6]-now I know...but why would a shooting game take up so much CPU and memory manpower?
You mentioned benchmark testing while running this...how could you do this in a game? Is it kind of like the testing Vista does to see if it's able to run on a certain machine or is it a utility?