Agent Smith
Well-Known Member
Prepar3d > FSX.
It's no different than FSX, just some modified code and 64 bit capable. Plus, you can't use it unless you are a student according to their EULA. But, everyone violates that now don't they.
Prepar3d > FSX.
That's significant dude. You no longer have to worry about "running out of memory" in game, which you will run into when you use payware items that are high fidelity. Not to mention the performance increase over the ancient FSX code.It's no different than FSX, just some modified code and 64 bit capable
No, you just can't use it for "personal entertainment". Flying a simulation type software, you could argue that you're using the software for learning and training purposes. So long as you're not flying planes into the ground for your enjoyment, they can't really do much about it. If you think Lockheed is going to go into litigation with you on this matter, you'd be wrong. Unless you're making a profit over their product somehow.Plus, you can't use it unless you are a student according to their EULA. But, everyone violates that now don't they.
That's significant dude. You no longer have to worry about "running out of memory" in game, which you will run into when you use payware items that are high fidelity. Not to mention the performance increase over the ancient FSX code.