far cry

If you turn on vertical synchronization, make sure you enable triple buffering as well. When v-sync is on, it can result in small frame drops, that originate from the video card having to wait on the monitor's request for another frame. Triple buffering pretty much enables a third (or 4th or 5th) buffer unit, the buffer unit being the physical (or virtual) pipeline renderer for drawing or painting the screen. This allows a sort of respite on the limitations of the dual buffer units, a fallback unit to help prevent the frame drop mentioned earlier.

Tell us if V-sync solves what you are experiencing, if it is tearing.
 
i turned v-sync on. i'll tell you what i noticed:

1. when i first get into half life 2 and say i go through doors or something (when it first loads albeit), there will be a slight stutter. after this point, i guess when the textures are loaded, it seems to run pretty smoothly. i don't even know if this #1 is normal though.

2. sometimes there may be a slight pause when i turn or go through a door or something. it's so slight that i really think i could be anal and this happens to everyone and they just ignore it and this happens seldomly. if all of my components appear to be running stable, i don't know how else to explain it. i've even used 2 different types of RAM now.

so do most of you get into games and they run flawlessly smooth every second until you stop playing them (with the exception of online games since lag can sometimes be caused by connection)?

just another couple of things that make me curious as to why i have this problem (if it is a problem indeed) while benchmarks show my computer running about right...

1. 3dmark06 score, run twice at different intervals, score ~9300 both times
2. super pi score was ~19s every time i ran it, to show cpu seems to be consistent
3. haven't run any other benchmarks

just a little confused!
 
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also i have revision 2.0 on my mobo, although the latest is 3.3, and i just haven't gotten around to getting it. could that be the problem?
 
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