Froboy7391_99
New Member
Oh yeah and it has drivable tanks too
OMFG!!!!I'm definately getting it now.
Oh yeah and it has drivable tanks too
Are you serious? A first person shooter where you play as a cybernetically enhanced supersoldier who is airdropped into an international war on a remote, tropical island which also happens to be the sight of a crashed alien space ship which can extend a 100km wide dome which instantly freezes!!!!!!!! YOU FIND THAT BORING!!!! Oh yeah and it has drivable tanks too
you mean a first person shooter where the storyline pans out with arriving in an area you dont know with strange happenings that you need to investigate. Only to find some twist later on that changes your perspective a bit but ultimately only having to defeat the big bad boss at the end.
but why do you believe it has potential to be better than most? what makes it stand out from all the rest?
You tell me how Crysis and F.E.A.R. are "Identical" and I will change my opinion. they both shoot and are in 1st person, have great physics, but have absolutely nothing to do with each other! Story line is what sets games apart! Before you go saying everyone is the same, think before you type! The goal of games now a day is to make it realistic and captivating as possible. They have done that, from the physics, to the detail, to the AI. Now what they have is one of the best story lines ever.fact is crysis will be almost identical to every other FPS that's been released in the last few years, just with a damn sight better graphics
game creators are getting extremely lazy and its quite tragic to be honest, personally i wont waste my money on it!
I dont believe that every game ever made is the same,
its probably the alcohol kicking in thats affecting my judgement (and very soon my spelling no doubt)
Yes, Crysis will look awesome, but there is a chance that we could be pleasantly surprised by some unique and truly exciting gameplay.
how does the storyline of each pan out ADE? give me a brief synopsis of what happens within each?
Fear - begin fighting against normal people searching for a reason for the strange goings on, eventually its found to be something above the norm, something weird is happening and you have a much more difficult foe to fight, all leading up to that all important battle with the larger entity
Crysis - begin fighting against normal people (the koreans i believe) until its found that something strange is going on, some weird happenings and suddenly a more difficult foe (aliens) and you can but your ass theres gonna be some large difficult fight at the end...
Nope your right, completely different ideas with wondefully compelling stoylines i bet/
I am thinking before i type ADE, something you should try from time to time
Gameplay is not about the graphics, its not about how realistic you make something look. Its about finding something new, something innovative that you havent done before in a game or at least a far enough derivative or new way of doing things that it makes it more interesting.
Can you honestly tell me that apart from the graphics themselves there is much difference between FEAR, COD, Prey. What is inherantly different about each game that truly puts one above the other. The storyline has almost the same basic set out but with a change in its characters and its timeline.
your quite right ther gauge, i could be judging the books by its cover, it might be that something in crysis really sticks out. I'm just a bit dismayed that the previews of it dint suggest so. I will happily eat humble pie if it does turn out to do something new and exciting as it might finally give me something worth playing. Sadly i wont hold my breath though
"heres the template just add your own twist on to what each type of person is, those intial generics should be something reasonably simple so take you pick from soldiers, zombies, possessed humans. Simply add your next stage of enemy but they must be a bit harder, we suggest aliens or possibly supernatural beings. Follow this up with your finale, some useful ones of the past have been demonic beings, cybernetic humans or even demigods. Most will suit your gamers but dont forget to up those graphics or no sucker will ever buy it"
What would you prefer? A game were you launch flaming kittons at a giant orb made of brocoli? Games, in particular first person shooters, follow a formula because, more often than not, they are trying to be loosely plausible. I would say that they were trying to be realistic, but refrained for fear of sounding like graphics are all that matter.
hey ho, maybe something will come up and surprise me